We've also received a ton of help from all across the industry. That's a lot of code! You might know me, Daniel, I am the most prolific writer and commenter so I write all our public messages. Over development our core team was 3 programmers, 1 artist, and 1 level designer. Yes its true! We are a tiny and remote-first team. PS: For reference I am including our Major Update Roadmap below. Plus 8 idea tickets which require deeper discussion before we can commit to implementing. Prevent track builder from suggesting loop-d-loops for minor height changes.Make warning for missing stations more direct.Remove WASD or basic inputs tutorial sections.Reset designed height to height of existing rail when building off said rail.Investigate M1 hydrolic erosion error in terrain generation.Fix default windows cursor getting used instead of custom game mouse cursor.Make Overworld panning go faster when moving over longer periods.Fix M1 color corruption influenced by train count.Make sure hold-to-pan can be bound to middle mouse butotn.Remove camera take over from bank, accountancy, and voucher exchange.Make train engine details screen open by default with obvious close choice.Add welcome screen to explain modifiers and choices.Fix DPI handling on windows during windowed or windowed fullscreen modes.Add camera control hotkeys for keyboard only players.Add animation for adding engines/freight cars.Fix crash reported by Intel Mac playersįUTURE PLANNED TASKSNote: Tickets are in order of creation and not sorted by priority.Fix GPU glitch reported by M1 Mac players.Fix crash reported by some Windows 11 Pro players.Fix DPI scaling mouse cursors under sized for the scale.Fix windows desktop shortcut icon being low resolution.Stop Tooltip from overlaying tutorial window.Make industry build menu evaluate buildability upon menu open not level load.Add deadzone to analog stick inputs before switching to controller mode.Disable Raw USB inputs to prevent flight sticks and racing rigs from stealing input.Improve contrast of mouse cursor on Arctic maps.Add titlebar to window during windowed graphic mode.Remove hotkey input guide from settings screen.Improve translations for traditional and simplified chinese achievements.Make it possible to pan while industry or train are selected.Make Overworld panning go faster when moving with momentum.Add input bindings for horizontal rotation.Make city level up cutscene wait until player has not performed actions for several seconds.Speed up Tutorial 2 by removing basic WASD tutorial sections.Remove hold & press requirement for tutorial dialog skipping.Make loaded trains take priority over empty trains.Add 2 new large free form missions which skip the tutorials.Add option to disable screen edge scrolling. ![]() PS: If you wish to share maps with friends privately, or share your map on our discord so non-Steam players can get it, we've added an export map function too.įull Changelog for Patch #2 Features You should find the tooling easy to use and publish, much easier than the modding tools we had as kids. If you've enjoyed Railgrade please do consider making your own map. We've debugged and smoothed the rough edges. We've added a thumbnail screenshot taking function, streamlined the controls, translated everything. This same Custom Maps menu lets you download & play maps from the Steam Workshop, edit your own maps, and even upload to Steam Workshop.Īs part of this work we've polished up our internal map editor. ![]() This map maker is in-game, you can launch it from the Custom Maps menu from the main menu. And now you can us it!īut not just any map maker. Now that we're in full control, we've made this map maker a high priority. Each time the topic releasing a map maker came up but producers shot down the idea. For me, I've worked on many games before Railgrade. This is a big personal milestone for me, and a point of pride for the team. ![]() We are proud to announce that Update #4 with its in-game Map Maker and Steam Workshop support is out now! Fix Region 22 Branch B showing unused retrograde quest.Fix Steam generated desktop icon being blurry.Prevent map editor placements outside map limits.Fix water pump upgrade missing from map editor unlocks panel.Fix cursor on Mac appearing as four dots.Fix windows cursor at 200% DPI scaling, now scales on game start.Add lockout safety option to prevent accidental campaign restarts.Add save selection menu for Sandbox saves.Add procgen preview window to sandbox generate mode.Add option to scale frequency of idle barks.Make deliveries to research towers not pay for freight.Make zeppelin export docks rate limited in sandbox mode.Add free buildings mechanic for use in sandbox starts.Add support for multiple saves per sandbox region.Add Research Tower for generating research.Add procedurally generated Sandbox Mode.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |